A 3D Artist, Professor, Photographer.
Asset Artist on PawPatrol, general daily tasks include Hard Surface, Organic Sculpting, Environment creation, Retopoing, Baking and a bit of shading.
Asset Artist on a small team developing a multiplatform game. Utilizing Maya, Substance Painter and Unity.
Worked in Maya and Unreal utilizing Optitrack and Motive to create interactive characters and environments for a paramedic course at Humber College.